Friday, October 28, 2016

Vine's days seem to be numbered



You might find this interesting. Twitter, parent-company of Vine, will expire the Vine app in the coming months. Enjoy it while it lasts. More info: Link

Wednesday, October 26, 2016

Ned, Dahye, and Zhenzhen - underwater rescue


Thunder Katherine Regina Wei



Nebular & Yina


Assignments #8, due Nov 1, 2016, 11:59 PM

Assignment 8, due Nov 1, 11:59 PM
1) Choose from the following two options: a) Create a short stop motion animation similar to what we did in small groups in class with iStopMotion or Vine. Create a powerful digital narrative while making sure you have some fun with this. Post the outcome on your blog. Or: b) Create an animated gif using EZGif.com or the tweening (tweening, not tweeting) function in photoshop.
2) While you create your stop motion animation, document your process. Take pictures of all steps involved so you (or anybody else) can reproduce what you did in the future. Post your documentation on your blog. Add as much description as necessary. 
3) Come up with a lesson plan idea for a target audience of your choice for any one of these three subject matters: photography, scanography, or stop-motion animation. Make your pick and post the outcome on your blog.
4) Share 2 takeaways from readings for our next section (section III, see below)
5) (Only applicable to 3-credit students): If you are enrolled in this course for 3 credits, address in a blog post how you plan to meet the expected additional course work.
Resources:
· “Getting Started with Stop Motion Animation” (Richard Harrington), at: http://lynda.com/portal/columbia.
· Tweening in Photoshop: https://helpx.adobe.com/photoshop/using/creating-frame-animations.html and http://www.creativetechs.com/tipsblog/build-animated-gifs-in-photoshop/
· Textbooks Suggestions for Digital Storytelling: · 
Alexander, B. (2011). The new digital storytelling creating narratives with new media. Santa Barbara, Calif.: Praeger. · Ohler, J. (2007). Digital Storytelling in the Classroom: New Media Pathways to Literacy, Learning, and Creativity. Corwin Press.


As for the next batch of readings, I suggest to start with Martinez&Stager, then Educause, then Thomas & Brown, then Peppler
Readings Section III: Digital Fabrication and Creative Coding
  • Required Readings: Peppler, K. A. (2014). New creativity paradigms: arts learning in the digital age. Chapter 4, New Media Arts, The Do-It-Yourself Movement, and the Importance of Making.
  • Martinez, S. L., & Stager, G. (2013). Invent to learn: making, tinkering, and engineering in the classroom. Torrance, Calif.: Constructing Modern Knowledge Press. Chapter 6, Making Today.
  • Thomas, D., & Brown, J. S. (2011). A new culture of learning: cultivating the imagination for a world of constant change. Lexington, Ky.: CreateSpace?]. Chapter 1, Arc-of-Life Learning.
  • Educause, 2013: 7 Things You Should Know About Makerspaces, URL: https://net.educause.edu/ir/library/pdf/eli7095.pdf 

Stop Motion - Trisha, Eric, Seung

For the Birds by Avery, Nick, and Sophia

Copyright & Sound: A contentious theme explained by this beautifully narrated video about the history of the Amen Break

Monday, October 24, 2016

Sounds from NASA

I wanted to share with you all the link to NASA's Audio and Ringtones page.  There are lots of cool sound bytes of missions and conversations.  It's a nice piece of archival history for the classroom, as well!

(Source: NASA.gov)